How It Works
Tkinter Designer bridges the gap between visual design and application development by automating the conversion of a Figma design into functional Python code. This page provides a high-level overview of the underlying process.
The Core Workflow
The process can be broken down into four main steps:
- Fetching Design Data from the Figma API
- Parsing and Element Identification
- Generating Code with a Templating Engine
- Handling and Downloading Assets
1. Fetching Design Data
It all starts with your Figma design. Using your Personal Access Token and File URL, Tkinter Designer makes an HTTP GET request to the Figma API endpoint for files.
Here's a simplified representation of that API call:
import requests
# Your Figma file key is extracted from the URL
file_key = "..."
token = "..."
# Make the API request
response = requests.get(
f"https://api.figma.com/v1/files/{file_key}",
headers={"X-FIGMA-TOKEN": token}
)
# The response is a JSON object containing all data about the file
design_data = response.json()
The returned JSON is a massive tree structure that describes every single element in your Figma file: frames, components, rectangles, text, colors, positions, dimensions, and more.
2. Parsing and Element Identification
This is the most critical step. Tkinter Designer traverses the JSON tree, looking for elements within your main design frame. The key to this process is element naming.
Figma doesn't have a built-in concept of a "button" or an "entry box." To solve this, Tkinter Designer relies on the names you assign to layers in Figma. When it encounters an element, it checks its name
property:
- If a group is named
"Button"
, it's processed as a TkinterButton
. - If a rectangle is named
"TextBox"
, it's processed as a TkinterEntry
. - If a layer is named
"Image"
, it's processed as a canvas image.
This naming convention is the contract between you (the designer) and the tool. For each recognized element, the tool extracts relevant properties like absoluteBoundingBox
(for position and size) and fills
(for color).
3. Code Generation with Templates
Once the design data is parsed into a structured format, Tkinter Designer does not write Python code line by line. Instead, it uses a templating engine (Jinja2) for code generation.
The project contains a base template for a Tkinter application (template.py
):
# template.py (Simplified)
from tkinter import Tk, Canvas, Button, PhotoImage
window = Tk()
window.geometry("{{ window.width }}x{{ window.height }}")
window.configure(bg="{{ window.bg_color }}")
canvas = Canvas(...)
canvas.place(x=0, y=0)
{% for element in elements %}
{{ element.to_code() }}
{% endfor %}
window.mainloop()
Tkinter Designer populates this template with the data extracted from Figma. For example, {{ window.width }}
is replaced with the width of your main Figma frame. The loop {% for element in elements %}
iterates through the parsed elements (buttons, text boxes, etc.) and calls their respective to_code()
methods, which in turn generate the specific code snippet for that widget.
4. Handling and Downloading Assets
Interactive elements like buttons and static images require image assets. Tkinter Designer makes a separate request to the Figma API's image endpoint for each required asset, providing the unique ID of the Figma element.
The API returns a URL for the rendered image, which the tool then downloads and saves locally to the assets
directory. These image files are then referenced in the generated Python code, typically loaded using PhotoImage
.
By combining these steps, Tkinter Designer effectively translates a visual specification into a working desktop application.